View all by Liam King
Liam King
Follow Liam King
Follow
Following Liam King
Following
Add To Collection
Collection
Comments
Devlog
Mechtanglement: Prototype
←
Return to Mechtanglement: Prototype
Devlog
Mechtanglement Process Journal 9 - Fernando Santos Mechtanglement
March 11, 2026
by
nansan4
This week I struggled with netcode once again and struggled to get the store and instantiating prefabs on the network working properly, mostly working on just one problem that still hasn't really been...
Continue reading
Mechtanglement Process Journal 8 - Fernando Santos Mechtanglement
March 09, 2026
by
nansan4
Playtest Report Our question was along the lines of is the pvp fun for both teams, and the answer we got was somewhat yes. The problem players had is that it's (understandably) pretty boring because y...
Continue reading
Mechtanglement Process Journal 7 - Fernando Santos Mechtanglement
February 24, 2026
by
nansan4
This week I got the duel gamemode working well enough for anyone to play a full round without crashing or other strange artifacts as well as having some more visuals get replicated on the clients work...
Continue reading
Mechtanglement Process Journal 6 - Fernando Santos
February 17, 2026
by
nansan4
Playtest Report Originally we wanted to test a duel scenario, but we ended up not realizing how much our 2v2 system didn't work, so we just had testers look at a more developed version of our controls...
Continue reading
Mechtanglement Process Journal 5 - Fernando Santos
February 14, 2026
by
nansan4
This week I had been focusing on getting two mechs able to fight each other and see everything each mech is doing, and I was able to getting it working for the most part. However, as soon as it starte...
Continue reading
Mechtanglement Process Journal 4 - Fernando Santos
February 04, 2026
by
nansan4
SETUP Setup: The goal for this playtest is to see if the feelings of fun and satisfaction while controlling the mech are still present in a match against another team. My main concern is cognitive ove...
Continue reading
Mechtanglement Process Journal 3 - Fernando Santos
January 28, 2026
by
nansan4
This week I got the multiplayer working on two separate computers (albeit slightly jittery), we actually changed a bunch of concepts like movement which will now reward the player for them pressing th...
Continue reading
Mechtanglement Process Journal 2 - Fernando Santos
January 21, 2026
by
nansan4
I made a simple lobby system that allows for two players to join each other along with a somewhat working netcode using Netcode for Gameobjects. We haven't changed the design that much yet due to it b...
Continue reading
Mechtanglement Process Journal - Tim Crean
January 20, 2026
by
Tim Crean
https://docs.google.com/document/d/1eEdvaMYnIt56FlNeDgOuSb4p_dRNl3NC8xMzWONAwCM/...
Continue reading
Mechtanglement Process Journal 1 - Fernando Santos
January 13, 2026
by
nansan4
Our game is a 2v2 arena shooters where teams of 2 players are put into mechs and forced to sync up their inputs and work together in order to fight the opposing team. my roles are coding, animation, a...
Continue reading
Mechtanglement Prototype Process Documentation - Liam King
January 13, 2026
by
Liam King
Game Description Take control of a powerful mech by syncing inputs and working together with another player and obliterate the opposing duo with powerful weapons. Process Journal --- Week 1/2 --- This...
Continue reading